The team is looking for £300,000 in funding from its Kickstarter appeal – an ambitious target. And Gustav Klimt and Anders Zorn are amazing!" Colour and lighting are really important, there are a couple of artists at Pixar, Dice Tsutsumi and Noah Klocek, who are a huge influence. I also love the simplicity and atmosphere of Journey. "A number of games are already using that look really well – Wildfire worlds and the new Sim City in particular. "Tilt shift photography was the starting point," says artist, Tim Holleyman. We aim to recapture the spirit of those games, but with new innovative mechanics and features for the next generation of gamer."Īdding to the more playful feel of the game is its gorgeous art style, harking back to the handicraft aesthetics of LittleBigPlanet. "The game has the same kind of dark humour and fun playful gameplay as the classic Bullfrog titles. "It was at that point that someone in the studio had the genius idea of the player controlling the 'Grim Reaper' who's trying to make his way in the competitive world of Soul Reaping," says Green. One idea we touched upon briefly was controlling little computer 'viruses' that are trying to infect a computer system, but we realised that this would be far too similar to Introversion's fantastic Darwinia".Īt this point, the team hit on the idea of the plague and its devastation of 17th century England – a rather terrifying period that the designers didn't want to translate into a horror game. "From there we started trying to think of alternatives for a crowd based RTS/Sim hybrid. "We loved the gameplay potential of that scenario, but we weren't too keen on it being yet another zombie game set in an apocalyptic version of the modern world. "The original idea came from thinking that it would be fun to play a game where you get to control the zombies," says co-founder Mike Green. Luckily, you have other nasties in your armory including swarms of infected rats and exploding livestock. But your potential victims will fight back with swords and muskets. The player takes on the role of just one Reaper, competing to be the most proficiently deadly of the lot each infected human becomes part of your army and can be used to spread disease to other humans. Death Inc is effectively a real-time strategy simulation, hugely inspired by classic Bullfrog titles like Dungeon and Theme Park.
0 Comments
Leave a Reply. |